![]() One-off sequences where Big flings boulders at you while you’re navigating broken terrain or cutting the supports out from under him are fine distractions, but they’re repeated far too often in the second half of the game. Light narrative interstitials serve a similar purpose, breaking up the cutting with amusing animations and cartoony squawks. Once you have a handle on a few common applications of your tools – particularly creating ramps and bridging gaps – the obstacles don’t become brain teasers so much as light exercise on the way to the next glorious sand castle to kick over. The puzzle design itself is almost exclusively simple and straightforward. Your power over the game world is immense. Crumbling supports become a stairway up the interior of a decrepit temple. The telekinetically thrown boulder coming at your head splits in half and crashes safely around you with a brief flick of the mouse. An impassable block 10 times your height becomes a smooth ramp with a single cut. Tiny & Big lacks the creative drive of Minecraft, but it scratches the same sandbox itch tearing everything between you and your goals down has a pleasure all its own. Walls, boulders, ancient gates, and statues are butter before the player’s almighty knife. This powerful item slices nearly any object in the game along a neat plane. Rockets let you push objects and the grapple lets you pull them, but by far the most used tool is the laser cutter. Occasional technical problems and a few less-than-stellar puzzle designs are easy to overlook in the face of the zany energy that carries you through the breezy fun of Tiny & Big’s four-hour adventure.īesides jumping, Tiny has three tools that let him interact with the environment in his quest to wrest the magic underpants from Big’s oversized head. The unique aesthetic and tone of Tiny & Big is charming and confusing enough to make the absurdity of a familial fight over magic underpants make a twisted kind of sense. Games don’t get much indie-er than this rock-slicing puzzle platformer.
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